Effects and Processing
Add voice filters, spatial audio, reverb, and distance effects to your audio.
Effects and Processing
Transform your raw audio into a rich, immersive experience. Apply voice filters, spatial positioning, reverb, and distance effects to any segment — and change your mind at any time.

Voice Filters
Apply character-defining filters to voice segments:
| Filter | Effect |
|---|---|
| Phone | Carbon microphone simulation — sounds like a landline call |
| Radio | AM radio broadcast tone |
| Walkie-Talkie | Two-way radio with static and compression |
| Robotic | Metallic, synthetic vocal processing |
| Child | Ages the voice younger |
| Elderly | Ages the voice older |
Distance Effects
Control how close or far a voice sounds from the listener. Each distance level is available in indoor and outdoor variants:
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Near — intimate, close-up presence
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Medium — natural conversational distance
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Far — across the room or down the street
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Very Far — distant, barely audible
Indoor variants add subtle room reflections. Outdoor variants sound open and airy.
Spatial Audio
Position voices and sounds in the stereo field:
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Stereo panning — place a voice anywhere from hard left to hard right
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Pan animation — the voice moves across the stereo field over the duration of the segment (e.g., a character walking past the listener)
Reverb
Add a sense of space to any segment:
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Small Room — tight, intimate reflections
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Medium Room — natural indoor ambiance
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Large Room — spacious hall feel
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Cathedral — vast, echoing space
Echo
Add echo effects for dramatic moments, dream sequences, or large open environments.
How to Apply Effects
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Select a segment in the timeline
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Open the effects panel
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Choose the effects you want
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Preview the result
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Adjust or remove effects as needed
Effects are non-destructive. You can change or remove any effect at any time without affecting the original audio.
Combine effects for realism. A phone filter + small room reverb sounds like an actual phone call in a room.
Automatic Mastering
All generated audio is automatically normalized to professional broadcast standards. Your final output will have consistent volume levels and clean dynamics without any manual mixing.
Last updated Apr 1, 2026
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